Conventional Rush - Brackeys Game Jam 24.2

Project Type
Prototyping
Project Year
2024
Game jam submission where you manage a convention and try to meet a quota by the end of the day
Key Info

Roles: UI Designer, UI Art Design, UI / UX Programming, Art Direction

Development Cycle: 7 Days

Game Engine: Unreal

Platform: PC

Conventional Rush is a game made in Unreal Engine under seven days for the Brackey's Game Jam 2024.2. In this game you have to set up a convention center before a big event.  You'll need to try and raise the target amount of money while still keeping everyone happy.

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Our team was busier than expected this week, so it's little more than a proof of concept than a fully fledge game but we still done a large amount of work putting it all together. I handled the UI design, programming, and animations along with handling the overall art direction of the game. I made use of various Unreal Engine tools such as Common Activatable Widgets and ensured that every screen is able to convey a clear and fun feeling navigating throughout them (examples including the seamless transitions from screen to screen)

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Matt Chandler: Game Design and Programming

Alex Norfleet: UI Design and Programming

Zachary Adams: Programming

Vanessa Merlis: Composer

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