Roles: UI Designer, UI Art Design, UI / UX Programming, Art Direction, Logo Designer
Development Cycle: 7 Days
Game Engine: Unreal
Platform: PC
LINKD: Public Serial Teleporter Network is a game made in just 7 days for the 2023 Epic MegaJam! The theme of the jam was 'Antiquated Future'.
I took part in another game jam with a team of five developers for Epic Games' 2023 Epic MegaJam where we worked on creating a short game called LINKD: Public Serial Teleporter Network!
LINKD is a work simulator where your tasked with connecting cables to the right port to teleport customers correctly! I worked as the graphic designer on the UI, Art Direction, and Logo for the game.
From our 7 day time limit, we managed to create a prototype just in time for the jam and while there's plenty of polish we could've added, we had an amazing time working on it!
This project also took up the challenge category of 'Use It or Lose It' where we were challenged with making the game using only a single, 4-channel texture map for our assets. We ended up using a 2-channel texture map instead!
Credits [ Team LINKD ]
Lead Game Designer / Developer / Narrative - Matt Chandler @chandlerm35
Programmer / Technical Artist / Scene Composition - Airon Bruce ( Estellairon ) @estellairon
Art Direction / UI Artist / Graphic Designer / Logo - Alex Norfleet ( NanoComputer) @NanoCPU_
Music Composer / Audio Design - Germán Medina Calle ( Audiochemist )
3D Modeling / Asset Creation - Jaryn Maclnnes @exploseis5
Additional 3D assets (Monitor screens, table, radio, etc) from Assetsville
All other assets are original or modeled within Unreal Engine