Nano Assault Stratagem - GMTK Game Jam 2024 Submission

Project Type
Prototyping
Project Year
2024
GMTK 2024 Game Jam Submission made in Unreal Engine
Key Info

Roles: UI Designer, UI Art Design, UI / UX Programmer, Art Direction

Development Cycle: 4 Days

Game Engine: Unreal

Platform: PC

This game was developed in 4 days (96 hours) for the GMTK Game Jam 2024, with the theme "Built to Scale". For this project, I was tasked on handling all the UI designing and programming as well as additional 2D art illustrations for the menus. I was tasked with planning out the overall art style and look of the game.

I used the programs Adobe Illustrator, Adobe Photoshop, as well as the tools offered through Unreal Engine to create these game screens and menus.

Credits:

Matt Chandler (@chandlerm35) - Game Designer, Programmer

Zachary Adams - Level Design, Gameplay Design, Programming

Maciej Janiak (@maciek13) - Level Design, Gameplay Design, Programming

Alex Norfleet (@NanoCPU_) - UI Design Lead, UI Programmer, 2D Artist

Kody Chandler (@Kocakup) - 2D Artist, Character Designer (Naz Pilot)

Gerardo Perez (@JoyfulBacon) - 2D Artist, Character Designer (Mech, Nolan Pilot)

Lucas Saparrat (@Lucas_Sapa) - 3D Artist, 3D Animator

Vanessa Merlis - Composer for "Crumbling Metal Parts 1 - 3" (Platforming level)

Para Raccoon (@pararaccoon) - Composer for "Nano" (Title Theme), "Assault Stratagem" (Boss Battle)

Airon Bruce (@Estellairon) - QA Testing, Development Support

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