Roles: UI Designer, UI Art Design, UI / UX Programmer, Art Direction
Development Cycle: 4 Days
Game Engine: Unreal
Platform: PC
This game was developed in 4 days (96 hours) for the GMTK Game Jam 2024, with the theme "Built to Scale". For this project, I was tasked on handling all the UI designing and programming as well as additional 2D art illustrations for the menus. I was tasked with planning out the overall art style and look of the game.
I used the programs Adobe Illustrator, Adobe Photoshop, as well as the tools offered through Unreal Engine to create these game screens and menus.
Credits:
Matt Chandler (@chandlerm35) - Game Designer, Programmer
Zachary Adams - Level Design, Gameplay Design, Programming
Maciej Janiak (@maciek13) - Level Design, Gameplay Design, Programming
Alex Norfleet (@NanoCPU_) - UI Design Lead, UI Programmer, 2D Artist
Kody Chandler (@Kocakup) - 2D Artist, Character Designer (Naz Pilot)
Gerardo Perez (@JoyfulBacon) - 2D Artist, Character Designer (Mech, Nolan Pilot)
Lucas Saparrat (@Lucas_Sapa) - 3D Artist, 3D Animator
Vanessa Merlis - Composer for "Crumbling Metal Parts 1 - 3" (Platforming level)
Para Raccoon (@pararaccoon) - Composer for "Nano" (Title Theme), "Assault Stratagem" (Boss Battle)
Airon Bruce (@Estellairon) - QA Testing, Development Support