Roles: Main Developer, Programmer, Sprite Artist, Audio, Video Editor
Development Cycle: 7 Months
Game Engine: GameMaker Studio 2
Platform: PC
I've taken part in the modding scene for the game Rivals of Aether where I created and help other creators fully functioning characters for the game.
One of the very first instances of modding I've handled with the game was creating the character Chai from the game Hi-Fi Rush complete with a fully working moveset, sprite sheet, and even other promotional efforts such as creating video trailers, documents, and thumbnails.
For these efforts I used a combination of multiple tools such as Adobe Photoshop for spriting, C++ for coding, Adobe Audition / Audacity for audio editing, and Adobe Premiere / After Effects for video editing